![]() But the mass from the block will be on fraction of the mass stored. You could only store a given mass into it. ![]() NB: also I didnt talked about it, but I wanted to make inventory crate weight limited. But of course some block like the collector can only be one way, so any conveyor attached would become one-way. A lot easier to deal with when you want to add a new inventory somewhere. Two way would mean two inventory connected with a single link could exchange any item. He would have to make a closed loop for each inventory basically. One way would be simpler to code and would have less specific rules but might a bit cumbersome for the player to use. => now implementation wise I see two different paths: do we want a one-way conveyor or two way? Could be a built-in function of the docking port, ie the docking port will come with a conveyor connector. ![]() Collector: would "suck" mining output, scrap or loot nearby the ship, then feed that into the inventory loop of the ship.It would be simple pipe (or squared pipe to make them look different) Conveyor: straight line, corner, merger, splitter with potential user defined rules applied for the split logic.Inventory block, with several connector on the side.That would mean you will need to pipe your storage between them and use some specific blocks for various use. So I would like a physical system for managing item, for mining, crafting, trading ect. Okay so second brainstorm of the day, this time on ship inventory.
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