To do this, you must arrive at your destination, that is, at the end of the level, without being reached by skulls (another recurring element in Cucchi) that chase you through labyrinthine spaces.Įach time a skull reaches you you will lose one of the eyes you collected, and if you are grabbed when you are without eyes you have to start the level again. In the levels, you can collect floating eyes (one of the recurring elements in the artist's work) that allow you to unlock Cucchi's works in the gallery available in the game's main menu. 72Game Owners 1Recent Player 30 (41.67)Platinum Achievers 55Average Completion. This means, and we think it is a remarkable fact, that it is possible to buy (and play) on consoles such as the PlayStation 5 the digital version of the catalog of one of the masters of the Transavanguardia.ĬUCCCHI is an exploratory subjective video game divided into seven levels, digital places to explore and created starting from the works of Enzo Cucchi. Cuccchi Trophy List 21 Trophies 72 Owners 54.75 Average. The game is available from the end of July in its full version for console and PC at a cost of $ 6.99. On the archive site ( ), instead of consulting the classic catalog of works, it is possible to play CUCCCHI, in a version without game saves. Instead of a classic website, it was designed in the form of a video game.ĬUCCCHI is not just a video game inspired by the art of Enzo Cucchi or a video game that reworks his works of art, it is the true official digital archive of the artist. It arises from the artist's need to develop his personal archive. Your mileage will greatly vary but I’m a champion of these abstract ideas.CUCCCHI is a project created by Fantastico Studio & Julian Palacios for the artist Enzo Cucchi. As such, the game is really unscorable because art is so subjective and Cuccchi wears its pretention as a badge of honour. I’d like to see more things like this in future. Whilst the gaming elements of it are poorly thought out and designed, being able to play an art gallery is a great concept. Ultimately, I’m really glad a game like this is made. Thankfully the controls to move in Cuccchi are serviceable so floating or running away is easily done. But Cuccchi is probably the first time Ive played a game based on the. I had to rush through those levels and that feels at complete odds with how art like this should be consumed. Games based on sodas and fried pieces of corn covered in cheese. It’s Cuccchi’s main selling point but as skulls no longer stay in mazes – some levels you have to avoid them at all times. This jarring disconnect from a world where pigs literally fly means in later levels, you aren’t able to just enjoy the world you are in. There are moments of beauty and chaos throughout Cuccchi but its opening is what stuck with me most. When you do make it out with all eyes intact, its through luck more than skill. These mazes sometimes hurt the eyes but they invariably place skulls in positions that mean you get trapped either ends of a corridor. The Skulls if they touch you, eat an eye and when you are out of eyes its game over and back to the start of the level. The real issue with Cuccchi is that you then have to escape levels through a very poorly thought out maze stalked by skulls. Most of them aren’t too hard to find and you don’t need to find them all at once. This involves finding and collecting eyes scattered around the levels. You can collect each of the pictures for a gallery mode to be found in the menu. Add to that a synthy, almost vaporwave soundtrack from Skinned Lizard and Cuccchi feels like the oddest art installation to grace PC ad consoles ever. It’s a low poly, almost PS1 hand drawn vibe and it won’t please everyone with how pixelated art becomes as you run through it all. As you turn, the world rotoscopes around you in a weird 360 camera style that bends and warps the images to make things feel weirder still. The 2D paintings from Enzo have been scanned into the game a digitalised like paper craft (think Parappa). CUCCCHI is a game where you explore beautiful dioramas and go through dangerous and trippy labyrinths, in a journey inside the paintings of Enzo Cucchi. It’s all over the place and that’s a large part of Cuccchi’s draw. It could be visiting surreal biomes in space, walking the desert, floating through a ball of colours or seeing giant statues of heads vomiting skulls. The final level is full of them.Įach level has a vague theme. I do like the detailed painting strokes though. These skulls will be the bane of your life. It is a playable art gallery and one of the most unique gaming experiences I’ve seen for a while. Taking the art of Enzo Cucchi, it places 51 of his drawings into a fever dream maze. I think it is, or can be, and Cuccchi is a game that blurs the two worlds. There is always a debate about whether gaming is art raging somewhere.
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